Fansights Tikali like bombs. Hundreds of thousands of adherents of the genre took a low rack in the direction of stores. The whole playing world has shot down a spasm of languid expectation. 27th 07th 2010th. On this day came out Starcraft 2: Wings of Liberty. The main PC exclusive of the year, the main RTS of decades, and for someone (hello, our every fifth reader!) – just the main game in life.
From the point of view of psychology, the most interesting thing happened then – in the last day before the release and in the first hours after it. After all, the anticipation of the holiday is often more pleasant than the holiday itself. Especially if you take into account how often expectations from gameplay are inferior to real game experience. How rarely developers do not instill in the announcements. How cowardly attempts to decorate official screenshots glamorous post -strobot. You have to disappoint all the time and. But not this time.
Starcraft died. Long live Starcraft!
Blizzard Paphos begins to escalate before the start of the game itself, during the installation. Cold female voice and dramatically mounted arts leads us a brief tour of the plot of the original SC and SC: Brood War, while the client files slowly fall on the hard drive. By the time of a symbolic click on the icon, you are already ten minutes as in the game. The next twenty go to recall the familiar mechanics. Here is the Command Center, here is a pack of SCV, around minerals and two Vespen sources. What to do with them, we have known for a very long time.
The first acquaintance with Starcraft 2 looks like a meeting with an old friend after she went through a full course of spa procedures. Buried at times, the game has not changed inside. She is not shy about quoting the gameplay of twelve years, by the way, prescription. Everything here works for the player to recall the 1998 era. There are familiar hot keys, and the interface lines, and even the menu, which still has to call the F10 keys inside the missions, and not ESC, like everyone else.
In the sequel Blizzard are engaged in malicious self -digging. Wings of Liberty is a classic, alphabetical strategy in real time, which will be clear to any person who has seen at least one genre game. Workers storage resources at the base, infantry leaves the barracks with combat songs and, according to the right clique of the mouse, is sent to the crucible of the battle. Tanks are being built in factories. Bunkers help protect approaches to the base. Farms provide the possibility of population growth. And so on. Perhaps you should not continue – you already know all this very well.
"One" in the field of a warrior
Usually it is customary for us to beat the face with a wet rag, but, repeat, Starcraft 2 is a special case. If Mozart personally plays the symphony of Mozart, you can listen to it with sincere pleasure for both the second and third time. Moreover, it turns out very quickly: only the general foundations of mechanics moved from the first part, trying to re -inate which it would be just stupid.
From all the familiar blocks of Blizzard, a completely new story was collected, the main attraction of which is extremely talented missions. The intensity of the passions that is happening in solitary tasks Starcraft 2, causes associations not with colleagues in the genre, but with the best action and shooters like GEARS of WAR And Modern Warfare. The developers almost never give the player the opportunity to calmly rebuild and crush opponents in number: the conditions of passage turn over and back several times per mission.
The best example is an episode called “Big Ringing of the Train”, in which Raynora people need to blow up eight armored trains of Dominion. The first two compositions, they let go to the slope playfully, but then the pitch hell begins. At first, trains acquire security. Then bunkers appear along the perimeter of paths. Then trains begin to move one and a half times faster. Well, by the middle of the action, the whole area begins to patrol the detachment of armored Arkharovites, whom it is better not to mess with – it is more expensive for itself.
Another example is the level of the “sandbox of the devil”, where we land on a volcanic planet, the lowlands of which are filled with lava every five minutes. The problem is that only in the lowlands are the deposits of crystals, which need to be obtained eight thousand. Because of this, you have to look after the workers all the time and regularly evacuate them on safe platforms. And this is not counting the constant raids of grains.
Something similar happens in almost every mission. But the prize of the audience sympathies, apparently, receives a small sukan for protosss (served as if in the past tense, through the crystal of the memoirs of Zeratul) and the mission of the “star of the screen”, where you have to destroy almost half a city in the body of a giant robot named “One ".
Happiness for everyone
Blizzard certainly work excellent game designers, but they can put pressure on the mass. Despite the fact that Wings of Liberty is just a third of the total Starcraft 2, there are so many content in this game that there would be a dozen strategies less than a smaller class.
For the passage of all twenty -six missions can easily leave for more than twenty hours. However, even without taking into account the multiplayer, this number can be safely multiplied by two – in one call, you can’t see everything for sure. Take at least a research system: by completing additional tasks on the maps, we get special glasses that symbolize our progress in the study of grains and protosss. As soon as a certain amount is gained – the game offers to unlock one of the two improvements.
For example, you can purchase a special upgrade for the command center, which turns it into a heavy -armed planetary fortress. An alternative is a sadistic flamethrower turret capable of turning a crowd of medium -sized grains into a pile of smoking flesh. Also in the program-panthers-robots and a special unit that allows you to control the grains. Thus, throughout the campaign, you collect your own set of improvements and get an excellent incentive to go through the game again – with another set of bonuses, the tactics of passage can radically change.
The final argument in favor of Wings of Liberty Reigracy is the plot. More than once or twice throughout the campaign will be offered to make a choice and support one of the warring parties. Your decision affects the layout of forces on the battlefield, on the reward and almost always-the composition of the Raynor team: it is possible that after a deafening victory with one of the plot characters will have to be said forever.
The circus left
But as for the plot itself, then everything is not easy. The main news – the form of presentation has changed. The developers abandoned the theater of speaking goals from the first part and replaced it with a measured Moscow Art Theater with respectful pauses between replicas. Blizzard really wants to convey to us every thought mentioned by the characters, for which they even came up with a special acuquation for the complete listening of all story dialogs.
Is it worth chasing this – honestly, a big question. The scenery of the flagship cruiser "Hyperion", on which all the plotly significant events occur, often obscure the action on the advance. In Wings of Liberty, they seem to be told about the need to search for some ancient protosal artifacts; The fact that Reinor drinks bitterly, that Queen Klinkov Sarah Carrigan must definitely survive. That, in the end, the apocalypse is coming. And for some reason, for some reason, only small everyday details settled: a huge Viking robot in the hangar, ridiculous chosen news of Donnie Vermillion with a Kate Lockwell correspondent, a vintage musical machine under the ceiling and a dissolute girl depicted on the spanks of Taikus Findley.
Perhaps this happens because designers in Blizzard work better than scriptwriters. Heroes seem to discuss the most important things, share their innermost secrets and fears, but use so unnatural remarks for this that it even becomes somehow uncomfortable for them. (amissionofmercy.org) The characters now and then insert inappropriate remarks, with complex faces they read phrases spied on the next “military science fiction” … The effect is torn: “Hyperion” and its inhabitants look very cool and expensive, but to experience them is completely uninteresting.
In addition, "Hyperion" as if standing still: in the game there are practically no videos about the movement of the fleet from the planet to the planet. An awkward impression is created that the ship is the center of the universe, and all the cosmos, as in the Dokoperman times, is moving around it.
* * *
If you want to find fault with Starcraft 2, it is quite easy: the dialogs are far -fetched, the plot is glistening from pathos, and the graphics, except for branded special effects like “a million grains burning all living things on the map,” lags behind competitors. But please try to explain all this to millions of enthusiastic Koreans, many of whom Starcraft successfully replaces personal life. Dance to criticize Wings of Liberty in the face of several hundred people who were pushed in a terrible crush at an event dedicated to the start of the game in Russia. Finally, try to convince the employees of our editorial staff of this game, who in full force went to Starcraft 2 with the head for a few days ..
Starcraft 2 is a game, without jokes, epic proportions, and its authors have what to offer almost any category of players. Even those who do not like strategies. Even those who do not complain of science fiction. Everyone will play Wings of Liberty. In the light of day and in the darkness of the night, instead of lessons, steam, food, sleep, sex, drugs and rock and roll. In illness and in health, while the exit of the next campaign – for Zernov – will not separate us.
TRANSLATION: Localization from " 1C-SoftKlab »Precisely in history as the most detailed and deep in the Russian Federation for the game AAA class. In the Russian version of Wings of Liberty, nothing gives her overseas origin. Kirillitsa, like a Zeregovsky cry, penetrated everywhere – up to halogen signs on the buildings and badges of characters. The quality of the translation is at a high level. Actors, of course, are sometimes fake, but in general, the Russian -speaking publication Starcraft 2 can be taken without fear for their own mental health. Moreover, there is still no choice – the English version is not included.
Reigracy – Yes
Cool plot – No
Originality – No
Easy to master – Yes
Evidence of expectations: 90%
Gameplay: 10
Graphics: 8
Sound and music: 9
Interface and management: 10
Waited? Perhaps the main strategy of this year and the best argument in favor of RS as a game platform. Starcraft 2 does not open new horizons with regard to mechanics, but it is the most expensive, the most spectacular, largest RTS at least in a five -year plan.
Mania rating: 9.5
"Fabulous"
Localization rating: 3/3
[Break]] Rush on the rash do not have to
Two words about what is happening in the Starcraft 2 multiplayer.
Starcraft 2 output for e -sportsmen is akin to the appearance of new chess: you need to learn how the figures go and invent tactics from scratch. Despite the grinding of a beta test, the current picture of the Wol multiplayer can be called angular. For the third week after the release, players-terraces went to 59% of the victories in Battle.Net. All because of the rapidly found ligament “Morpehi-Marauders-Doctors”, which is already in the 7-10th minute by an ultimatum herd to run to the position of the opponent. However, it may not reach these minutes. SC2 has already appeared their “children's mats”, such as the attacks of Zerg through the Nidus channel or teleportation of units into the rear through the cleverly hidden pylon of protosss.
The only salvation from such tactics-constant intelligence. Disassembling of grains and a terran are very interesting, but at the moment, according to many, gibbings bring a share of unbalanced into the game. And all because of the possibility, already in the first minutes of the fight, to blow up the whole enemy’s defense on the ramp to hell. Gurlings rush into the open passage with lightning speed and completes the case with a small bloody bathhouse.
When playing against the protoss, it is necessary to constantly control the air. Emptiness emitters are built too early to beat off the attack with little blood. If https://fancy-reels-casino.co.uk/ you do not want to participate in the Tid and Boiling action, we advise you not to regret the resources for protective towers. Being a grain, in any way, do not let the protoss develop, but playing earthlings, crush it with infantry. Armored looters with slowing cartridges with the support of EMP waves of ghosts, which deprive the protosss of the original protective fields, are able to solve the case in a minute.
The right to the left
In the spring of this year, Blizzard announced that in some countries, including Russia, Starcraft 2 will be distributed by subscription. According to official information, “CD-packing, the price of which includes the right to play Starcraft 2 for 120 days, will be sold at a price of 499 rubles., And the DVD package with the annual subscription can be purchased for 999 rubles. In addition, the electronic version of the game can be downloaded from the official website of the Battle Game Service.Net. In this case, two options for paying for the game time are proposed: within 120 days – 499 rubles., Unlimited term – 1799 rubles."
Readers have repeatedly asked what the editors of Gamery think about this situation. However, since the journal employees did not find censorship words for this, we turned to Dmitry Zvirkunov, managing the partner of the Legis Virtus law firm,.
From the author. This insert is in the nature of the legal position, and any of the following conclusions, for objective reasons, are only reasonable assumptions and cannot be used for any complaints about the author of this investment. This legal position may not be shared by my colleagues and judicial authorities. And a small recommendation: checking this legal position in practice in court may end, including the review of the entire batch of discs, so in order to avoid sacred wars and persecution by fans – we will leave the theory of theory.
The editors of the magazine in front of me raised the legality of the model of distribution of the game Starcraft 2: Wings of Liberty (hereinafter – the game) in the Russian Federation.
For this, the License Agreement with the final user Starcraft 2: Wings of Liberty (hereinafter – EULA), an agreement on the conditions for using Battle.NET (hereinafter – the Agreement) and the conditions for the acquisition of physical and electronic copies of the game.
About the distribution model
It is necessary to find out and stipulate two key points: the payment of the game client installed on your computer and the payment of access to the Battle servers.Net.
Abstract No. 1: The client client himself is paid under the distribution conditions. This is confirmed by the mechanics of acquiring a physical carrier with a game (CD and DVD) and the inability to get a loaded electronic copy with a game until payment.
Abstract No. 2: For Russian users, access to Battle servers.NET is also paid, which is directly established by the game distribution model in the Russian Federation. At the same time, I emphasize the impossibility of using the game client in isolation from access to Battle servers.Net.
Thesis No. 3: access to Battle servers.NET is an additional service. The thesis stems from the provisions of paragraph 2 of Section 7 of the Agreement, which indicates that “you have the right to stop using this service at any time by stopping any use by its service, with the exception of products purchased at the service. You can delete the account registered on you at any time … ". Therefore, the agreement directly shares the provision of access to Battle servers.NET and the use of downloaded games customers.
The reservation to the thesis No. 3: the agreement provides for the priority of EULA, however, the consumer has the right to insist on applying the most favorable interpretations and norms of the contract.
Hence the conclusion: the acquisition of the game client is due to the mandatory acquisition of access to the Battle servers.Net.
This is a direct violation of paragraph 2 of Article 16 of the Law of the Russian Federation “On Protection of Consumer Rights”, which directly prohibits “determine the acquisition of some goods (in this case, the client’s client) by the mandatory purchase of other goods (works, services) (in this case, access to the Battle servers.Net) ".
Further, paragraph 3 of the same article says that “the seller (contractor) is not entitled to carry out additional work, services for a fee without the consent of the consumer. The consumer has the right to refuse to pay for such work (services), and if they are paid, the consumer has the right to demand the return of the paid amount from the seller (contractor) ” .
About Eula
Unfortunately, the volume of this insert does not allow to show all the legal charms of Eula to the game, so I will stop at the grotesque and funny.
Clause “A” of section 3 EULA, dedicated to the map editor, invites you to admit and agree that all cards, levels or other content created or modified through the editor of cards remain and will remain in the exceptional and unlimited property of Blizzard.
Do not agree. This is allowed to be done by articles 1260 and 1265 of the Civil Code of the Russian Federation, since, firstly, the created cards will be a derivative. And secondly, the rejection of the right of authorship and the rights of the author in the name are insignificant (t.e. groundless). The transfer of your exclusive rights to a work under a license agreement requires the conclusion of a separate written contract, and it is impossible to force your exclusive rights to the derivative of the work.
Further, one of the most interesting points. Section 8 EULA proposes to agree with the following: “During the work, the game can check the RAM of your computer for unauthorized third -party programs working simultaneously with the game … If the game discovers an unauthorized third -party program, it can (a) transfer Blizzard information, including , among other things, the name of your account ".
Given the fact that when creating an account on the Battle website.NET you must provide information about your name, surname, place of residence and, if you purchased an electronic copy of the game, data on your bank account, in fact, a cross -border transfer of personal data occurs, which promises a lot of problems with Roskomnadzor.
Section 11 is added to section 8 of EULA, which allows Blizzard Entertainment and/or Blizzard to update the game, including its client part installed on the user's computer, without his knowledge. And you, in accordance with this section, provide Blizzard Entertainment and/or Blizzard with permission to carry out or establish such corrections, updates and modifications.
The most amazing thing is that unlawful access to computer information protected by the law, that is, information on a machine carrier, in an electronic computing machine (computer), a computer system or their network, if this act entailed destruction, blocking, modification or copying of information, violation the work of a computer, a computer system or their network, committed by a group of persons by prior conspiracy or an organized group or a person using their official position, as well as having access to computers, a computer system or their network, is the composition of part 272 of the Criminal Code of the Russian Federation, which provides for the part of the Criminal Code of the Russian Federation, which stipulates imprisonment of up to 5 years for the management of the company and specific persons who have made these modifications.
I will make a reservation that this example is only speculative and does not imply any specific claims to the management of Blizzard Entertainment and/or Blizzard.
Army scatter
The editors of "Gambling" share their impressions from Starcraft 2.
Alexander Kuzmenko, publisher
Everything that Blizzard touches is turning into gold – and Starcraft 2 direct confirmation. Maybe this is not the greatest game of our time, but this is definitely the best game on earth of your genre. Now it is clear what the authors have worked on all these years: for twelve years since the release of the first part, the formula “Terrans-Protoss-Zerg” was balanced to the ideal, and the familiar RTS mechanic with her clicks and hot buttons was brought away for the first ten years To perfection.
Starcraft 2 is a platinum standard of our day strategy, a game that alone right before our eyes revives the fashion for the whole genre. The signature Bluezardovsky multiplayer, a dynamic and unexpectedly fascinating story campaign, a familiar, recognizable design – all the main elements of the game are made just perfectly. A banal thought, but for the sake of such a result it was worth waiting all these years.
Alexey Makarenkov, editor -in -chief
For me, a single -user campaign Starcraft 2: Wings of Liberty is not even a strategy. Rather, action with RTS elements. Here, almost never have to be removable for a long and dreary to remove the base and collect a huge army – instead, you can always focus on the task and try to solve it in the most elegant way.
And the tasks themselves are not much like classic RTS missions: well, what is it a strategy, when you are asked in one mission in a small shock group to destroy the following enemy trains, then they are sent on a huge robot to spread almost half-planes, and even after a while the guise of Zeratul is sent to almost alone to take out crowds of enemies using special capabilities. Moreover, they give a break between the missions: you can talk with the characters, prompting the base and units, listen to the news … If it weren’t for tasks with flawed logic and clumsy characters, everything would be perfectly perfect.
Georgy Kurgan, Game Section Editor
I admit honestly: I was ill with Blizzard games in the days of Warcraft 3, so I did not expect Wings of Liberty at all. Just think, another Starcraft, again this hangover Reynor and green-bearing Carriegan, again Rush with cockroaches and small transport ships, into which for some reason there are four tanks of similar sizes. On paper the same Dawn of War, with its bloody showdowns and cosmic demons, looked much more attractive.
However, magical people still work in Blizzard: they can make a person who cannot stand RTS in the RTS, and this is worth a lot. Each plot mission tightly crashes into memory: a zombie there in the colonies, the defense of caravans, the breeze with protoses for portals-in each task Starcraft 2 appears in a completely different light. I remember when Blizzard announced that they were going to divide the game into three separate units, many players simply howled from discontent. Now it has become clear – if the developers released a game in which there would be three campaigns like Wings of Liberty – everyone would just choke. From happiness.
Maxim Yeremeyev, editor -in -chief of the site "Gambling.ru "
People who scold Starcraft 2 forget that nothing similar has appeared for many years. Recently, RTS has experienced a post -junk period: the boundaries set by classic strategies were eroded. And Starcraft 2 is a defiant old -fashioned game, all important changes in it are hidden “under the hood” and belong to the field of fine tuning mechanics.
And this is great! For twelve years, we have already managed to forgot what a real strategy is in real time, which we first recognized it at the time of Dune 2 and Warcraft: outwardly simple and defective, but at the same time providing freedom of choice of tactical decisions. But the most important feature of Starcraft 2, which I do not tire of repeating from the very start of sales, is the desire to entertain the player, constantly throwing optional tasks. Almost any mission can be passed both on the forehead, having completed the main task, and with small interruptions in the collection of protosed artifacts, the destruction of brutalists and the salvation of refugees from an alien punitive fleet. Leaving the classical Starcraft formula, the authors of the continuation managed to make the game more dynamic and fascinating, forcing you to move and not allowing to acidify at the base while you are gaining an army for the victorious rash. And this is only in a single campaign, and there is also a multiplayer!
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