The animated series Young Justice from DC comics, Starting in 1998, expanded the universe of popular comics and talked about the young years of many famous superheroes: even as teenagers, they spoiled a lot of nerves to the world evil. In 2011, the channel Cartoon Network He began to shoot the animated series of the same name based on the motives: here superheroes, uniting the team (it is called: The Team), fight with a variety of supervicts in the world Earth-16. And recently, it was on the animated series that a video game was released Young Justice: Legacy. True, unlike the original series, it is hardly deserved to continue.

Unflattering comparisons

Young Justice: Legacy – of those games in relation to which the opinions of professional critics and many gamers are diverging radically. Because from the point of view of modern trends and standards, it looks primitive and archaic. Especially in comparison with other Actions/RPG about superheroes – the recent Marvel Heroes or old Marvel Ultimate Alliance and Freedom Force the project is inferior in many ways.

Although it is made according to the same rules. 12 young “superhiro” are given to choose from, from which a operational three can be formed before each mission. Almost all comic book stars are available: Aqualad, Artemis, Batgirl, Robin, Superboy and others. Each of them has its own unique skills. Artemis, for example, pours enemies with rain from arrows, Superboy arranges a small earthquake to others, and Robin deftly wields his staff.

So, Marvel Heroes and Freedom Force are quite diverse Action/RPG with side tasks, spacious levels, interesting design and betting on locations. Young Justice: Legacy it is absolutely linear and devoid of any entertaining additional quests. A team of three characters all the time rushes forward and destroys everything that moves, periodically distracting to activate something several times, break, turn or collect. The maximum occasionally you can look for special artifacts (some of them open new costumes), but this quickly bothers.

Marvel Ultimate Alliance or X-Men Legends 2: Rise of Apocalypse were also linear and quite primitive in terms of design, but the role system there is more interesting. We could “pump” the various skills of heroes, moving along the “devil -like” development branches. And here all 4 skills for each teenager are initially set, and we can only choose which one to improve after each mission. Plus, it is also allowed to acquire special equipment that opens additional bonuses (for example, an increase in damage in close combat by 10% or a decrease in the injuries by 5%), but there are also a few options. And on the appearance of the hero all this is not reflected in any way.

Primitiveness and equality

In addition, c Marvel Ultimate Alliance and X-Men Legends 2: Rise of Apocalypse needed to correctly select superheroes into the team-some combinations gave different group bonuses. IN Young Justice: Legacy this is not, and here it doesn’t matter who to take for a mission. The skills of our teenagers are very similar (not outwardly, but in essence), and mainly only those that beat in the area are in demand. The only heroes with a clear specialization are Artemis with its onion and Miss Martian with a treatment circle. Take them to the team, and then quite calmly you will pass the whole plot even at the level of the complexity of Hard.

Young Justice: Legacy He makes a special bet on the destruction of the environment, but here Freedom Force of 2002 marks the release of the release. There, recall, it was allowed to break almost everything, and most importantly, we showed truly superheroic daring, rushing into enemies by cars or with lampposts torn from asphalt. Here they mainly offer to throw barrels into enemies and destroy some useless boxes or devices to activate or deactivate something. Only a couple of times throughout the game it is possible to arrange a real fun: to spread, for example, a stone column or an ice wall to open a secret location with the only artifact hidden at the mission.

At the level of the same 2002, graphics also look-angular, with blurry textures and simple special effects. Finally, there are problems with management: switching between the characters in battle is wildly inconvenient (you almost always choose who you want), and the camera does not always give a good review.

Fanish joys

That ordinary players can answer all this and, above all, fans of the series? https://chronojump.org/pages/how-no-verification-casinos-influence-gender-equality_1.html What Young Justice Anyway is capable of captivating. The reason is a truly epic plot that leads young superheroes for some just indecent number of locations: here you have a jungle, Siberia, Egypt, and Gotham, and much more.

Events Legacy unfold between the first and second episodes of the animated series. The plot, of course, is not much different from any project on similar comics: again, important artifacts were stolen, and we need to save the world again. But here the game again takes a scope and even a drama (despite the teenage audience).

The battles themselves look quite impressive and periodically make you sweat – especially in fights with “bosses” or in special tests, where we need to fight against crowds of enemies. And in a cooperative there are also hints of coordinated command work: if in the “single” you simply randomly rushing between different heroes, not particularly relying on their stupid AI, then everything happens more meaningful and more fun.

And yet, despite individual glimpses and pluses, Young Justice: Legacy It remains exclusively by the project “for their own” – quite primitive, obsolete and interesting only to those who want to play for their favorite heroes and find out the new details of their biography.

Pros: epic plot;A huge number of various locations;recognizable characters to choose from;A good cooperative.
Cons: primitive combat system;outdated graphics;not always convenient management;weak role system;Kutz design;Total linearity.